Until recently, I was the I was the Lead Gameplay Engineer at Annapurna Interactive's internal development studio.
I was the first employee at Beans, and the Tech/Development Lead working on an unannounced new IP published by Devolver Digital.
After about 4 years building a great game and team, the project was unfortunately cancelled.
I worked on BELOW for about 3 years as an AI and gameplay programmer. I spent most of my time building an omnipotent tentacle monster.
I gave a talk about this process at GDC 2019. Check it out here..
I was a tech lead for a team of 6 devs working on a few of Uken's live, mobile, online multiplayer games.
I worked on a room-scale VR research project to help understand how we can help keep kids safer around roads. VR was still very niche when this started. We used the Vizard Engine and lots of unique, expensive VR hardware. This system captured a child's movement and look direction, then calculated high-level metrics from that spatial data. The initial research eventually evolved into an interactive training system set up in schools across Ontario.